Thursday, May 29, 2025

Absolute Martian Manhunter #3 Review




  • Written by: Deniz Camp

  • Art by: Javier Rodriguez

  • Colors by: Javier Rodriguez

  • Letters by: Hassan Otsmane-Elhaou

  • Cover art by: Javier Rodriguez (cover A)

  • Cover price: $4.99

  • Release date: May 28, 2025


Absolute Martian Manhunter #3, by DC Comics on 5/28/25, sets Detective Jones on the trail of random arson breakouts across the city caused by the "White Martian's" mind control.



Is Absolute Martian Manhunter #3 Good?


Recap


When we last left Detective John Jones in Absolute Martian Manhunter #2, the Detective learned he survived a blast from a suicide bomber through the arrival of a green alien consciousness (that doesn't come from Mars). The consciousness arrived on Earth to stop "White Martians" from sowing dissent and instigating violence to create a rapid extinction of humanity... or something like that. The issue ended with the new partners stopping a mass shooter.

Plot Synopsis


In Absolute Martian Manhunter #3, the partners team up for a new threat - random people creating mass acts of random arson. It starts with Detective John Jones meeting Detective Mayweather at a murder scene, one of twenty-four across the city. In each case, a seemingly random citizen set fire to a sleeping homeless person. When Detective Jones interrogates several of the arrested suspects later, the "Martian" detects the "White Martian's" influence on people with traumas that weaken their resolve.

Later, Jones presses the "Martian" for an exploration of what the "White Martian" wants. The best answer he can get, given the language and perception barriers, is that the "White Martian" has a need to destroy. When he gets home, Jones's telepathy allows him to pick up on the thoughts of his wife, reflecting the rocky state of their marriage. To break the deluge of hurt thoughts, Jones goes upstairs to see his son, and he's surprised to see the boy playing (maybe) with the "Green Martian." 

Suddenly, Jones receives a call about more fires. This time, random people are burning down their homes, the homes of others, businesses, and shelters. The issue ends with Jones racing to a homeless shelter to get people out before the place burns down. During the last rescue, a woman on fire gives voice to the "White Martian," telling Jones and the "Green Martian" that "It's about the smoke."

First Impressions


File this comic under "the one about mixed metaphors." Deniz Camp's latest entry in the esoteric series zones in on the idea of hurting people who hurt people, and it's only through the haze of "special smoke" that the mind can be opened wide enough to see it. You get the impression this series would work better released as a trade paperback on April 20th, aka 4/20.

How’s the Art?


Javier Rodriguez's suggestively ethereal art is fine for what it is if you're looking for something different. This issue does seem to have a little more detail and attention paid to the faces and facial expressions, so there's a noticeable uptick in artistic quality.

What’s great about Absolute Martian Manhunter #3?


Now that the series has shifted into a loose semblance of episodic storytelling with a vaguely recognizable plot, it's a little easier to follow. Readers who picked this issue up, hoping to understand what's happening, will find this issue fills in one or two gaps to bring the picture into focus.

What’s not great about Absolute Martian Manhunter #3?


For everyone else, this issue, much like the previous two, is drug-addled gobbledygook. Deniz Camp's obsession with heavy-handed social messaging isn't as heavy in this issue, but the notion of the poor and disenfranchised suffering fiery ire through projected trauma comes through loud and clear. There's nothing wrong with injecting (drowning?) social messaging into your story, but the plot still needs to be clear and relatable.

If we presume Detective Jones is the main character, what does he want since he's apparently abandoned his investigation into the suicide bomber? What are the obstacles to his goals? You could presume it's the "White Martian," but even Jones doesn't know for sure what the "White Martian" is doing and why. If Jones can only react to the "White Martian's" influence on people's minds, how does he have any hope of stopping it since the "Green Martian" appears limited to enabling the perception of thoughts?

The list goes on and on. Camp continues to hyper-focus on being weird and esoteric for the sake of being weird and esoteric. Admittedly, some pieces are now filled in, but at this rate, it'll take another five issues before we get a full picture of what's happening. Does anyone really want to spend that much money before the story finally gets started?



About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

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Final Thoughts


Absolute Martian Manhunter #3 brings a little more clarity to the series, but the basics of plot and storytelling are woefully incomplete. Deniz Camp's drug-fueled homage to changing perception through the "smoke" is probably better enjoyed if you read the collection on April 20th.

5.5/10


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Green Lantern #23 Review




  • Written by: Jeremey Adams

  • Art by: Xermánico

  • Colors by: Romulo Fajardo Jr.

  • Letters by: Dave Sharpe

  • Cover art by: Xermánico (cover A)

  • Cover price: $4.99

  • Release date: May 28, 2025


Green Lantern #23, by DC Comics on 5/28/25, sends Hal and his allies to Hell to retrieve a special artifact, but they'll find getting in is a lot easier than getting out.



Is Green Lantern #23 Good?


Recap


When we last left Hal Jordan in Green Lantern #22, the galaxy's greatest Lantern outsmarted Hector Hammond to stop the former supervillain from returning to his villainous ways. The issue ended when Hal returned to his quest to stop Sorrow Lantern by gathering two supernatural heroes, Phantom Stranger and Zuriel, for a one-way ticket to Hell. Hal's trip down under took an unexpected turn when he found the last person you'd expect to see in Damnation - G'Nort.

Plot Synopsis


In Green Lantern #23, Hal's journey into Hell crosses paths with more than one old acquaintance. G'Nort joins Hal, Zuriel, and Phantom Stranger on their quest to find the next component that will stop the Sorrow Lantern from building a Power Battery. As they walk, G'Nort explains he's been trapped in Hell for some time, without energy for his ring, when he investigates a mysterious portal in space that turned out to be a random Hell Gate. 

The travelers eventually come to a prison door that only Zuriel may open. Inside, Hal finds a chained-up alien named Aidia, who was imprisoned by Hal when he was the Spectre. Hal takes a glowing necklace from Aidia, breaking his promise that Aidia could keep it while imprisoned. Aidia becomes enraged and swears vengeance.

Outside the cell, the travelers are confronted by the spirit of the Spectre. Since Jim Corrigan passed on, the Spectre has been unable to find a host, so he wants Hal to reassume the mantle. Hal orders his allies to run back to the Hell Gate while he fights Spectre. Hal eventually defeats the Spectre, telling the Spirit of Vengeance to find another host.

The issue ends with Kyle, Odyssey, Kon-El, and Silver Scarab narrowly avoiding getting eaten by a giant space beast. At the same time, they outrun a Reach ship. Meanwhile, Starbreaker visits Aidia to give him the power he needs to get his revenge, turning him into a Disgust Lantern.

First Impressions


I like everything that's happening in this issue, save one point that I'll talk about below. Hal's visit to Hell is surprising and eventful, and the subplot involving Kyle's Scavenger team is a shockingly good space race. But for one aspect of this issue, Jeremy Adams creates a winner in Green Lantern #23.

How’s the Art?


Xermánico steps on the gas with pacing and action in both plots to craft an issue with loads of visual punch. Who wouldn't love seeing Hal donning medieval armor to fight the Spectre in Hell? Who wouldn't love to see a thrilling space race with tension, excitement, and giant, tentacled space monsters? Xermánico takes Adams's script and runs with it.

What’s great about Green Lantern #23?


Once again, Jeremy Adams leans heavily into a spirit (*heh*) of fun, adventure, and excitement. Hal's trip through Hell introduces a new villain and sets up more developments in the future, potentially with the Spectre. Plus, Adams pulls back on the slightly jokey tone for Kyle's team to match the urgent tension of Hal's quest. Admittedly, following two plots means neither gets enough room to fully breathe, but this story is heading in the right direction.

What’s not great about Green Lantern #23?


Sorrow Lantern was going to be a tough sell when you consider there are still readers who feel the creation of the Emotional Spectrum was a bad idea all these years later. Now, Adams dilutes the concept even more with the creation of a Disgust Lantern. Even I, an Emotional Spectrum fan, am starting to feel like it's too much. What's next? A Gratitude Lantern who makes you say 'Thank you'? An Anxious Lantern who makes you get knots in your stomach? Adams would be wise to repair the Spectrum before things get really out of hand.



About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

Follow @ComicalOpinions on YouTube, Facebook, Instagram, and Twitter



Final Thoughts


Green Lantern #23 
takes Hal Jordan to Hell and back again to find the next Power Battery piece, leading to a run-in with an old enemy and an old spirit. Jeremy Adams tones down the lightheartedness for a tense, urgent issue filled with surprises, and Xermánico's artwork presents more than one showpiece. That said, a new Lantern emerges to make the Emotional Spectrum more convoluted, so it would be better to wrap this arc up sooner rather than later.

8.8/10


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Wednesday, May 28, 2025

Superman #26 Review




  • Written by: Joshua Williamson

  • Art by: Eddy Barrows, Eber Ferreira, Sean Izaakse

  • Colors by: Alejandro Sanchez

  • Letters by: Ariana Maher

  • Cover art by: Dan Mora (cover A)

  • Cover price: $4.99

  • Release date: May 28, 2025


Superman #26, by DC Comics on 5/28/25, finds Superman confronting Lex and mercy over the recent mess with Project X-El, but breaking ties is not as easy as he thought.



Is Superman #26 Good?


Recap


When we last left the Man of Steel in Superman #25, Project X-El (PXL), a superpowered clone of Lex Luthor, threatened the Kent family, so Superwoman blasted PXL with an overload of heat vision, but it was the original Lex who delivered the killing blow. The issue ended with Superman and the original Lex at odds over what needs to be done and Superwoman learning the cost of a heat vision overload.

Plot Synopsis


In Superman #26, it's the issue where everyone argues. First, Lena visits Lex at Stryker's prison to let him know exactly what she thinks of him as a father. She doesn't use complimentary words.

Next, we learn that Lois's super-flare in the previous issue appears permanent. Solar energy isn't recharging her cells. The Atom scientists aboard the Watchtower don't know if her powers are gone or if they returned to their original host (whoever that might be). Lois returns to Earth, claiming she's fine with being who she was, but Superman is concerned about her.

Elsewhere, Lena continues her "tell 'em off" tour by giving Mercy a piece of her mind before quitting. Lena steals a Superbike and heads to the home of Supergirl, Midvale. Superman arrives on the scene to echo Lena's position and to inform Mercy that he's shutting down Supercorp. Mercy contends that only Lex can shut it all down.

Elsewhere, the Darkseid Legion tortures Time Trapper to learn more about Earth Prime's Superman on behalf of Lord Darkseid. In space, General Zod's ship is invaded by Khund raiders carrying Supercorp weaponry.

The issue ends with Superman paying Lex a visit in Strykers. Lex tries to convince Superman to let him continue acting as a partner, even offering to restore Lois's powers. The presumption enrages Superman, spinning his Red-K infection out of control, breaking open Lex's prison cell. Lex uses his freedom to strike a deal with Pharm and Graft to cure the infection, and Marilyn Moonlight arrives to stop Superman's outburst. 

First Impressions


I like what Joshua Williamson is doing in this issue. It's not perfect because we have multiple threads going at the same time, but they all orbit around the main character, which makes Superman's life the focus and rich with characters at the same time.

How’s the Art?


The reasoning is unclear, but we have multiple artists working on this issue, and it looks perfectly fine. The editors wisely split the disparate artists into exceptionally clear interludes to set the stage for events happening in other parts of the multiverse, which is really the best way to do it. On the whole, the art looks great.

What’s great about Superman #26?


Although it's not super-clear, Joshua Williamson lays the groundwork for Superman's Red-K infection to become a source of strong conflict in the near future. What's a Superman to do when his body won't obey him, and even mild anger creates devastation? That's a hefty question at the heart of Williamson's current arc, wherein multiple characters are helping to solve the problem or use the problem to their advantage.

What’s not great about Superman #26?


Williamson is doing a commendable job keeping all the threads moving in the same direction, but it's starting to become a little unwieldy. Williamson would do well to resolve a few of the lesser threads to tighten the focus. For example, there's no need to spend so much time with Lena Luthor. For another example, Lois's adventures with superpowers are taking up too much space, so either ship her off into a Superwoman series or be done with her temporary adventures in superheroing.



About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

Follow @ComicalOpinions on YouTube, Facebook, Instagram, and Twitter



Final Thoughts


Superman #26 has a lot of little threads to keep your attention occupied, but Superman is still at the heart of all the major developments, which makes this issue a positively complex read. Joshua Williamson presents interesting developments on all fronts, and the unusually large art team does a great job. That said, it would help if Williamson pared away some of the lesser threads to tighten up the focus.

8.5/10


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Absolute Wonder Woman #8 Review




  • Written by: Kelly Thompson

  • Art by: Hayden Sherman

  • Colors by: Jordie Bellaire

  • Letters by: Becca Carey

  • Cover art by: Hayden Sherman (cover A)

  • Cover price: $4.99

  • Release date: May 28, 2025


Absolute Wonder Woman #8, by DC Comics on 5/28/25, begins a new arc as Diana begins the long search to find other Amazons. Meanwhile, Veronica Cale gives Dr. Poison a unique gift.



Is Absolute Wonder Woman #8 Good?


Recap


When we last left Diana in Absolute Wonder Woman #7, we learned how Diana crafted her transformation lasso after she was pressed into combat by Hades. In the end, remembering a lesson she learned from Circe as a child, Diana won the gladiator combat and chose a third reward that Hades didn't foresee. Her choice allowed her to enter the world of the living by accepting a pseudo-banishment from the Wild Isle and the company of Circe.

Plot Synopsis


In Absolute Wonder Woman #8, Steve Trevor, Barbara Minerva, and the rest of Diana's new friends head out to find Diana living in the woods surrounding Gateway City. The land was purchased long ago by mortal agents in service to the gods, so Diana is truly home. She uses her magic to spring forth a home that looks suspiciously like the Hall of Justice, a home she dubs the Hieron.

Meanwhile, Veronica Cale enters the facility at Area 41 to deliver an item to one of the facility's permanent residents - Dr. Poison. In the Darkseid Universe, Dr. Poison has a gas body trapped in a containment suit, a fact she continually points out to Cale as WWII tech that needs an upgrade. Cale concedes two hours of outside time in exchange for an evaluation of a recording of the Tetracide's death call for potential weaponization.

Later, Diana and her friends enjoy tea in the Hieron when Diana suddenly leaves after hearing a terrible sound that mimics the Tetracide's call. She lands in the heart of Gateway City to find several robotic spiders emitting the sound, creating great pain for anyone close enough. Diana eventually destroys the swarm of robotic spiders and follows them to their source - Dr. Poison, operating out of a skyscraper under construction. What does the Doctor want? She needs Diana's help in exchange for information about the Amazons.

First Impressions


Kelly Thompson's ode to the Woman of Wonder with a new quest to find her heritage. If you're a fan of the first arc, there's plenty in this issue to keep you happy, possibly with some improvements. That said, there's nothing in Absolute Wonder Woman #8 to win over the naysayers.

How’s the Art?


The art is going to be a tough sell. Hayden Sherman returns to the title as the regular artist after a spectacular-looking two-parter from guest artist Mattia De Iulis. There's just no way around it. Sherman is an absolute downgrade compared to De Iulis. Sherman's squiggly lines and arthouse style are fine for what they are, but De Iulis is levels above, underscoring the weaknesses and utter lack of wow factor in Sherman's style.

What’s great about Absolute Wonder Woman #8?


Kelly Thompson reverses what was lacking from the first arc by using what's in place to build elements of an intriguing journey of discovery for Diana. We have a better understanding of Diana's personality, we know what she's after, and we get glimpses of how she intends to find her fellow Amazons. Those are solid pieces to get going.

What’s not great about Absolute Wonder Woman #8?


Unfortunately, Thompson reverses direction in both directions by leaving out the better story elements from the first arc. We know what Diana wants, but we're not clear why she wants it other than "just because." We don't know who or what is preventing her from finding the Amazons other than a lack of knowledge about where to start, and there's no urgency or stakes for her quest. 

It's as if Thompson can't assemble all the pieces simultaneously to make a compelling story. What was lacking is now present, and what was present is now lacking. 



About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

Follow @ComicalOpinions on YouTube, Facebook, Instagram, and Twitter



Final Thoughts


Absolute Wonder Woman #8 is a decent, albeit incomplete start to a new arc when Diana sets out to find other Amazons. Kelly Thompson's script builds on the foundational aspects of the first arc for a relatable start. However, this arc starts without anything resembling stakes or urgency. Plus Hayden Sherman's return to the title regrettably looks like a downgrade compared to the previous two issues.

6.5/10


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Batman #160 Review




  • Written by: Jeph Loeb

  • Art by: Jim Lee, Scott Williams

  • Colors by: Alex Sinclair

  • Letters by: Richard Starkings

  • Cover art by: Jim Lee, Scott Williams (cover A)

  • Cover price: $4.99

  • Release date: May 28, 2025


Batman #160, by DC Comics on 5/28/25, brings Hush into the Spotlight when Jason allies himself with the villain to stave off death. Meanwhile, Damian enlists unexpected help.



Is Batman #160 Good?


Recap


When we last left the Caped Crusader in Batman #159Batman woke up after a tense fight with Red Hood and found Red Hood, the Batmobile, and Joker gone. Batman somehow concluded Red Hood was working for Hush.

Plot Synopsis


In Batman #160, the fighting gets bigger and more chaotic. We begin with Batman reviewing his security tapes to find out what happened after Jason knocked him out. Hush enters the Batcave and warns Jason not to kill Joker because the clown is needed for Hush's plan. He also reminds Jason out loud for Batman to hear that Hush is the key to saving Jason from a deteriorating brain injury.

Elsewhere, Jim Gordon finds a tablet that shows a recording of Batman rescuing Joker from the abandoned carnival, with a narrator taunting Gordon about Batman's decision to save a mortal enemy. When Gordon turns off the tablet, it explodes. Meanwhile, Riddler tells Nightwing and Batgirl that he knows everyone's secret identity and that they're not to confront Jason unless it's together. Nightwing ignores the advice and speeds off to Jason's location based on a Riddler riddle. Batgirl speeds off when she gets a distress signal from her father.

Batman arrives at Wayne Med Tower, where one of the discarded Hush scalpels is made. He finds a nurse working late by the name of Armor Damascus. When she sees Batman, she attacks by morphing her limbs into deadly blades, ala T-1000 Terminator. Batman fights the Terminator to a stalemate when Hush's henchman with the super-sonic voice arrives. Batman is prepared for the assault by activating sound-canceling tech in his cowl, but the henchman is stronger and tougher than a brick wall.

The issue shifts to Nightwing, who finds Joker strapped to a medical bed at the top of a lighthouse. Jason jumps Nightwing from the shadows. The fight is halted when Joker wakes up and grabs two pistols Jason left by the bedside. The issue ends when Damian arrives at Wayne Med with Bane to help Batman against the henchman. Bane tips the balance in Batman's favor, but the fight halts when Hush shows up and takes Damian hostage.

First Impressions


Oof! It's too much. Jeph Loeb throws everything and the kitchen sink at you to keep the readers on their toes with fast-paced action and plot developments, but the end result feels super-rushed. There's a writing axiom about writing for "therefore." Not "and then." You get a whole lot of "and then" in this Batman #160.

How’s the Art?


The art looks amazing, and given that this is the first comic drawn by Jim Lee in a long time, you should expect nothing less. Lee's pencils helped define a generation, and Scott Williams on inks pushes Lee's visuals up another notch in terms of detail and pure scrappiness.

What’s great about Batman #160?


If you want all the greatest hits of Batman fights, you get that here (and a couple of new ones on top). Jeph Loeb rushes from one scene to the next to match Batman, Nightwing, and Jason against each other and everyone else. This issue is the antidote to comics where everyone sits around talking and eating.

What’s not great about Batman #160?


Fast-paced action and plot developments are only as good as the flow of the narrative that lets scenes breathe. Here, Loeb tries to cram three issues worth of surprise factor and wow moments into one, so the net result feels rushed and, at times, random.

For example, Damian brought Bane along to help save Batman. That should be a big deal moment, but it happens so quickly that Bane doesn't have a chance to speak, and we don't know how or why Damian was able to bring the muscle-bound menace along. It's as if Loeb decided to just throw things at you quickly to get it out of the way without letting the story develop organically.



About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

Follow @ComicalOpinions on YouTube, Facebook, Instagram, and Twitter



Final Thoughts


Batman #160 delivers more urgency, action, and characters than you can handle. Jim Lee's art is unimpeachable, and Loeb certainly strives hard to cram in as many characters as possible, but the net result feels rushed and chaotic.

6/10


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